Natalia is an illustrator, animator, and the designer of indie hit Fran Bow and the upcoming Little Misfortune. Together with her partner Isak Martinsson, she creates adventure games with a sparkling mix of childhood whimsy and gruesome nightmare.
You may pet a doggy, a fishy, a wolfie, the Kraken, the kitty and the foxy.
— from the preview of Little Misfortune
Natalia will speak about shaping games with emotional intelligence. Her approach to character design colors every aspect of Killmonday’s games — writing, narrative design, even the studio workplace and production process.
We look forward to hearing Natalia speak and welcoming her into the NarraScope conversation!
Remember, NarraScope registration closes on May 17th. We’re coming down to the last couple of weeks here. If you want to be a part of this conversation, now’s the time to push the button.
By the way, we’ve gotten several inquiries about video recording of the NarraScope presentations. Karsten Feyerabend of articy Software has volunteered to record some of the talks. (With the permission of the speakers, of course.) He can’t cover the entire conference, but we should be able to get a selection of the talks online. We’ll let you know the details as we work them out.
Thanks to articy Software for helping with this! Hopefully in future years we’ll be able to expand our recording capabilities.