Today’s update is short—just a quick note, mentioning that two of our board members, Carolyn VanEseltine and Andrew Plotkin, attended GDC! They’ve both been tweeting their experiences, and we’ll post more about GDC takeaways soon. In the meantime, here’s a few highlights!
These useful concepts for building escape the room games are equally valid in parser IF. #gdc17 pic.twitter.com/aAcQ1kAVIp
— Carolyn VanEseltine (@mossdogmusic) March 3, 2017
Andrew live-tweeted Jon Ingold’s talk, but the tweets aren’t threaded; this is the first in the very long series:
#gdc17 Coherent storytelling in an open world! (Jon Ingold)
— Andrew Plotkin (@zarfeblong) March 2, 2017
And some old arguments were resurrected:
"There's this huge debate about whether games are art"- I thought we resolved this one? (Spoiler: They're art.)
— Carolyn VanEseltine (@mossdogmusic) March 2, 2017
All in all, a very successful GDC for everyone.